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Subsurface Scattering for Beginners
In this Blender tutorial Ryan King explains how to use Subsurface Scattering for beginners.
Autodesk releases Maya 2027.1
Check out the new features in the 3D modeling and animation app, like OpenTimelineIO support and updates to LookdevX and Bifrost.
Adobe releases Photoshop 27.7
See the new features in the image editing app, including the option to run the AI model for the Remove tool locally, not in the cloud.
PHENIX – a GPU-native particle system for Blender
Issanou updated his Blender particle system to run entirely on the GPU. I just released the GPU version of Phenix: the result of a full year of dedicated development to finally complete the vision I had for this tool. The entire particle simulation now runs on your graphics card, not the CPU — so you […]
Magnify & Erase Sculpt Layer Brushes
A TU LAO – KAKAO | Adrián Doménech
Blender Developers Meeting Notes: 18 May 2026
Notes for weekly communication of ongoing projects and modules. Modules & Projects 2026-05-11 Grease Pencil Module Meeting 2026-05-12 Render & Cycles Meeting 2026-05-12 Sequencer Meeting 2026-05-12 Sequencer Meeting 2026-05-13 User Interface Meeting 2026-05-18 Viewport & EEVEE module meeting New Features and Changes This is a selection of changes that happened over the last week. For […]
Celsys releases Clip Studio Paint 5
Check out the latest features in the digital painting software for comics and concept art, including the new 3D hand model for pose references.
Free Add-on: General Ambient Occlusion in Blender
Washington takes some inspiration from V-Ray and extends Blender’s AO with this add-on. In this video I am showing you this add-on that brings extra ambient occlusion to the render tab, similar of what Vray can do, but in Cycles. We all know that we can tweak Ambient Occlusion in Compositor, but lets agree that […]
This trick in Blender saves soo much time Animating! #blender #tutorial #animation
The Inner Life of Creativity
For Mental Health Awareness Month, I wrote about the inner life of creative people. About spirituality without performance, the missing room, and the practice of not abandoning ourselves when suffering arrives.
The Southern Reach: ANNIHILATION | Charlie Keeper
New motion graphics tool Caddis puts a node graph in every layer
Interesting After Effects alternative combines a familiar layer workflow with the procedural power of nodes. Currently free in beta.
Pipes & Joints Tutorial
Let’s learn how to quickly create and connect pipes in Blender using correct geometry.
Blender SIMPLE CAPTURE video recording, time lapse and more
Precision in Motion | Joe Bracero
Ball & Bars with Geometry Nodes
Design a minimal motion system combining vertical bars and dynamic spheres. Learn structured animation timing, motion layering, and balanced composition techniques.
See amazing demo videos of Wētā FX’s in-house simulation tools
See videos of key tools used on the Avatar sequels, including the Loki multiphysics framework and Pahi fluid simulation pipeline.
World Machine 4059 ‘Dragontail Peak’ is out
Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
From Caricature to Mocap: Building a John Wick 3D Character for Blender with CC5
For many solo developers and 3D illustrators, the “character hurdle” is the most common reason projects remain unfinished. Traditionally, building a high-end character like a John Wick caricature demands a daunting manual workflow: sculpting from a sphere, retopologizing for animation, unwrapping UVs, and weight painting a suit. This breakdown focuses on a pipeline that skips […]