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BlenderNation

Take the Blender Survey 2026

1 day 20 hours ago
The Blender Foundation announces its annual user survey. This survey aims to better understand: The user community demographics: age group, geography and professional background Common use cases and workflows Users’ top priorities for further improvements How people connect with the Blender project and get involved as contributors How the community spends money (Blender Development Fund […]

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Bart

Discover Some of Blender’s Most Underrated Modeling Tools!

2 days 19 hours ago
Blender has a lot of useful modeling tools that many artists don’t even know exist. Some of them can save you a surprising amount of time, especially when working with complex shapes and detailed geometry. Stanisław writes: In my latest tutorial, I explore several tools from the free Edit Mesh Tools add-on and show how […]

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Community Reporter

Short Science Film: Life in a Drop

4 days 20 hours ago
After a year and a half of work, animators at the Hungarian Centre for Ecological Research have created Life in a Drop, a 15-minute popular science short film, using Blender. Tibor Kisantal writes: Scientists at the Institute of Aquatic Ecology, part of the research centre, have long been working on 3D models of algae from […]

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Community Reporter

Blender Animation Contest with $1500 in Cash Prizes

1 week 4 days ago
RenderJuice is running a Blender animation contest around one topic: Speed. Make a 5-30 second Blender animation: a tiny story, a procedural experiment, a simulation, just something funny or anything you want. The only big creative rule is that Blender should be your main creation tool and it should interpret the contest topic. There’s $1,500 […]

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Community Reporter

CEO – AI-powered lip-sync

2 weeks ago
UNOMi has officially brought its AI-powered lip-sync technology to Blender. Designed for animators, game developers and studios, UNOMi automatically analyzes dialogue and generates character lip-sync animation, reducing the amount of manual work traditionally required for facial animation. The Blender integration currently supports English, Spanish, Mandarin, Portuguese, French, German, Korean and Russian, with additional languages planned. […]

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Community Reporter

Blender Jobs for October 9, 2026

2 weeks 1 day ago
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Graphiste 2D/3D (H/F) Technical Director, Applied AI | Game Dev, R&D | Remote Senior Animation Engineer | Unity3D | Remote | Stylized Games For more jobs, look here.

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Bart

Add-on for mesh reconstruction with Unrealizex

2 weeks 2 days ago
Unrealizex does 3D reconstruction without using generative AI. Oscar Baechler writes: Learn how to set up UnrealizeX’s Blender extension. You can then use UnrealizeX directly in Blender’s interface. Unrealizex does 3D reconstruction without using generative AI. This video demonstrates our one-shot process on a CC-0 photo of a pilot helmet. Some of our pipeline tools […]

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Community Reporter

Free 100+ PBR Materials (Scans)

2 weeks 3 days ago
100+ high-quality PBR material scans availableunder a royalty-free license. Balint Barlai writes: There is no sign-up or account required. You can browse, select, and download the materials directly from our library. Everything is released under a Standard Royalty-Free license. You are fully cleared to use these materials in commercial projects, freelance work, renders, and games […]

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Community Reporter

How To Make A Death Star Trench With Geo Nodes

2 weeks 4 days ago
Chris Bailey teaches us how to use a brand new feature in geometry nodes to create a Death Star trench. This method is really exciting and fantastic for creating greebled services quickly and easily. In the members version he will take things further by adding laser towers to our geometry nodes set up. https://youtu.be/fUP80bpMS_U

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Community Reporter

Quadify: clean quad retopology for AI, scan and CAD meshes in Blender

2 weeks 4 days ago
Meshes from AI generators, 3D scans, CAD imports and heavy booleans all share the same problem: triangles everywhere, no edge flow, and topology that falls apart the moment you deform, UV or sculpt it. I built Quadify, a family of Blender add-ons that turns those meshes into clean, animation-ready quad topology, without hours of manual […]

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Community Reporter
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1 day ago
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