BlenderNation
Blender Jobs for October 30, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games | Unity3D) Europe Senior Technical Animator (Unreal Engine | Remote) Europe Senior Storyboard Concept Artist (Games | Visual Storytelling) Europe Lead Concept Artist (Stylized Games | Art Direction) Europe Senior […]
Cookie Cutter Maker: turn any curve, text or logo outline in Blender into a printable cookie cutter
Cookie Cutter Maker is a new Blender add-on for anyone who 3D prints cookie, clay or fondant cutters, for their own kitchen or to sell. Hanru Croucamp writes: Draw a shape, type a name or bring in a logo outline, set the size in millimetres and click Make cutter. You get a cutter with a […]
Dead Simple Motion
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […]
Polyweft: keep independent edits in one prepared Blender mesh
Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […]
Cinematic Lighting for 3D Environments: The Monastery Dungeon
Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE – you’ll learn: A step-by-step workflow for building […]
Tintline 2.2 adds one-click auto shade for low poly colour atlases
Tintline is a Blender add-on for texturing low poly models with one small colour atlas. You click a swatch and the selected faces get its colour; the whole model ends up on one texture and one material. Vojtech Daubner writes: Version 2.2 adds auto shade: select the model, click once, and every part gets its […]
Grease Pencil in Blender 5.3: No More Mode-Switching & Finally Canvas Flip/Roll!
One of the biggest friction points for 2D artists in Blender has been jumping between Draw Mode and Edit Mode just to tweak a line, along with the lack of intuitive canvas controls. Mumu Mundo writes: Blender 5.3 tackles this head-on: Canvas Flip & View Roll: Viewers are calling this a game-changer—allowing traditional digital illustrators […]
PocketCam: Virtual Camera for Blender
PocketCam is a Blender add-on that turns your phone into a real-time virtual camera. Pick up your phone and you’re holding the camera inside your Blender scene. PocketCam uses a custom-built 6 DoF tracker: your phone’s gyro captures every turn and tilt, while its camera follows you as you walk through the room. Crouch for […]
Model The Master Sword From Zelda
Chris Bailey teaches us step by step how to model the master sword from the legend of Zelda. We’ll start with the default cube and a reference image and use the basic modelling tools in blender to create the final sword. Channel and Patreon members will then get to go on to learn how to […]
Rebuilding 3DS Max… in Blender!
Jake Denham used AI to build 3DS Max on top of Blender – and it’s faster than the original! Jake writes: This is a personal project. It’s not a product, it’s not for sale and you can’t download it. I’ve used 3ds Max for 18 years. Everyone keeps telling me to switch to Blender. So […]
Creating a Mech Girl Character – Part 3 | Polypaint your Sculpts
Adding colours in the early stages of a sculpt helps you visualize it better. In this video, Daniel Orji shows his workflow for using polypaint.
Best of Blender Artists: 2026-43
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Take the Blender Survey 2026
The Blender Foundation announces its annual user survey. This survey aims to better understand: The user community demographics: age group, geography and professional background Common use cases and workflows Users’ top priorities for further improvements How people connect with the Blender project and get involved as contributors How the community spends money (Blender Development Fund […]
Fix Merged Geometry after Voxel remeshing
Jan van den Hemel explains how to fix Merged Geometry after Voxel remeshing.
Discover Some of Blender’s Most Underrated Modeling Tools!
Blender has a lot of useful modeling tools that many artists don’t even know exist. Some of them can save you a surprising amount of time, especially when working with complex shapes and detailed geometry. Stanisław writes: In my latest tutorial, I explore several tools from the free Edit Mesh Tools add-on and show how […]
Cute Pumpkin Carving Sculpt
Ryan King shows us how to create this Cute Pumpkin Carving Sculpt.
Short Science Film: Life in a Drop
After a year and a half of work, animators at the Hungarian Centre for Ecological Research have created Life in a Drop, a 15-minute popular science short film, using Blender. Tibor Kisantal writes: Scientists at the Institute of Aquatic Ecology, part of the research centre, have long been working on 3D models of algae from […]
Sticking Hand Drawn Ink Lines to 3D Animation with Blender Grease Pencil and Geometry Nodes
Learn how to create Spider Verse style animations in Blender. Derek Flood writes: For Spider Verse, Sony developed proprietary tools to allow artists to create hand drawn line work that follows the animated characters. In this video I wanted to share how you can do the same as an independent animator using Grease Pencil and […]
Blender Animation Contest with $1500 in Cash Prizes
RenderJuice is running a Blender animation contest around one topic: Speed. Make a 5-30 second Blender animation: a tiny story, a procedural experiment, a simulation, just something funny or anything you want. The only big creative rule is that Blender should be your main creation tool and it should interpret the contest topic. There’s $1,500 […]
All Loop Tools now native in Blender 5.3
All the Loop Tools are now native in Blender 5.3 beta, so how do they work and are they better or worse than the add-on version?
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