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Master FACS Rigging for Facial Motion Capture
Create a FACS-based facial rig suitable for VFX or animation work with The Gnomon Workshop's detailed Maya tutorial.
Unity 6.1: discover 5 key features for CG artists
See the key features in the game engine and real-time renderer, from better 3D water to Variable Rate Shading and Deferred+ rendering.
Adobe releases Photoshop 26.6
Check out the new features in the image-editing software, including nifty new Select Details options in the AI-based Object Selection tool.
Chaos releases Corona 12 Update 2 for 3ds Max and Cinema 4D
Update to the renderer adds over 3,100 Chaos Scans materials to the Cosmos library, and improves DoF and volumetric effects.
Get 260+ modular Wild West building assets for Unreal Engine
Get JustB Studios' 1850s Post Office Environment pack of 3D assets for free for two weeks on the Fab marketplace. For commercial use.
Get VFX artist Thomas Marcos’ free Blender clouds shader
Lightweight Procedural Clouds Shader generates realistic clouds in production conditions, and works with the Cycles or Eevee renderers.
NVIDIA open-sources PhysX’s GPU simulation code
Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Hair Cinematic Tool 2.0 simplifies hair shading in Unreal Engine 5
Argentum Studio's in-house tool simplifies the process of lighting and rendering hair and fur in Unreal Engine 5.5. Free for a month.
Tutorial: Creature Animation for Games
Discover how to animate run cycles, combat and death moves in Maya with The Gnomon Workshop's beginner-friendly tutorial.
LightWave Digital releases LightWave 2025
Check out the new features in the 3D software, including viewport path tracing, a new Toon Filter, and new rigging and animation tools.
Get the free version of ZibraVDB for Unreal Engine and Houdini
Updated: free version of the real-time volumetric effects tool for games and virtual production is now available for Houdini as well as Unreal Engine.
See JangaFX’s first demo of IlluGen, its app for in-game VFX
Check out the feature set of the much-anticipated tool for creating VFX assets for games, its workflow, its release date, and its likely price.
Autodesk releases Flame 2026
Check out the new features in the compositing and effects software, including OCIO support, a new Type tool and AI clip upscaling.
Character Creator gets new free MetaTailor plugin
Add-on lets you send characters from Character Creator to MetaTailor with one-click, fit 3D clothing to them, then send them back to CC4.
Epic Games releases Twinmotion 2025.1.1
Check out the latest features in the real-time visualization software, including support for DLSS 4 and a new procedural 3D grass material.
Leopoly adds voxel sculpting to Shapelab 2025
Version 2025 v2.0 of the VR modeling app adds a new voxel engine for blocking out 3D forms. Check out the other new features.
Check out new 3ds Max UV unwrapping plugin UVReactor
Updated: Features added in the 1.1 and 1.2 releases include Multi Object Mode, UDIM packing, and the new UVReactor modifier.
Reallusion releases iClone 8.53 with timecode support
Check out the new motion-capture workflows enabled by the free update to the real-time animation tool and its paid Timecode plugin.
Anima 6.0 adds traffic simulation to Chaos’s crowd animation tool
Crowd animation tool for 3ds Max, Cinema 4D and Unreal Engine gets a complete traffic simulation system, and a new viewport renderer.
ZibraVDB: the new standard in OpenVDB for virtual production
[Sponsored] With its new Houdini plugin and free edition, Zibra AI's volumetric compression technology is shaking up real-time VFX.
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