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Creating Holes from Textures in Blender

1 day 6 hours ago
Jan van den Hemel writes: One easy way to create holes in 3D models, is by using a black and white texture. This is especially useful for cloth objects. However you can also turn it into geometry with thickness for 3D printing, with just a few modifiers.

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Jan van den Hemel

Clouds rendering : this slider change everything

2 days 2 hours ago
Rudy Michau writes: Dear CG Thinkers, welcome! On today’s menu: roasted GPUs! We’ll dive into how volume rendering works in Cycles and how to push your settings to reveal every bit of detail in your procedural clouds. I’ll take you through how I discovered the problem, the experiments I tried, and how I finally solved [...]

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Bart

Magnetic Fields in Blender - And They Look Beautiful | Detailed Tutorial

3 days 2 hours ago
3DSinghVFX writes: Hi. Explore how to turn the invisible world of magnetism into beautiful motion graphics using Geometry Nodes in Blender 4.5. In this tutorial, we’ll build a magnetic field visualization from scratch - step by step - while learning the physics behind it. A perfect blend of science, design, and procedural creativity. Happy Noding [...]

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3DSinghVFX

Fix the “muddy bake, muddy render” problem—systematically [$]

3 days 6 hours ago
Model, UV, bake, texture a stylized lantern in Blender + Substance 3D Painter; light and render a game-ready light prop with this new 3D Tudor course. If your props fall apart at UVs or look flat after rendering, this new course gives you a clean, end-to-end lane: Blender modeling with stack hygiene, UVs with texel [...]

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3D Tudor

How to Create a Hand Painted Look in Blender

3 days 20 hours ago
MartinKlekner writes: In this Blender tutorial, I show my complete stylized shading workflow used in Heroes of Bronze, perfect for creating anime-style, hand-painted, or NPR (non-photorealistic) renders in Eevee. Learn how to use the Shader to RGB and Color Ramp nodes for clean toon shading, add texture painting for detail, and enhance your models with [...]

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MartinKlekner

Every Shader Node You Need to Know in Blender, Explained Simply!

4 days ago
If you’ve ever opened the Shader Editor and felt overwhelmed, this video breaks down all the essential nodes you actually need to create stunning materials in Blender. Whether you make stylized art, cozy fantasy scenes, or game-ready assets, this guide will make materials click for you. In this video you’ll learn: The 10 most important [...]

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Bart

Adventures of the future Short Film

5 days 1 hour ago
benjaminaubone writes: Hello dear family of Bender artists! Adventures, humor, and mystery await you in the new animated short "Adventures of the Future." It's made entirely in Blender Grease Pencil. I'll be waiting for you.

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benjaminaubone

BlenderKit Release notes 3.17.0 [$]

5 days 5 hours ago
The latest BlenderKit update adds 5.0 alpha support, workflow optimizations and more! We’re excited to announce the release of BlenderKit 3.17.0! This update brings major improvements to the Asset Bar — including forward/backward navigation and better drag-and-drop to collections — along with numerous bug fixes and full support for Blender 5.0.0-alpha. While we don’t recommend [...]

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Bart

Blender Jobs for October 24, 2025

6 days 3 hours ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [Collab] Looking for a 3D Animator 3d animation and 3d modeling of internal watch mechanism Looking for a character artist to clean up, segment meshes and repose for 3D printing Seeking animators willing to work for $250 to $300 per [...]

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Bart

Blender Developers Meeting Notes: 20 October 2025

1 week ago
Notes for weekly communication of ongoing projects and modules. Welcomes Jonas Holzman starts as Blender developer in Amsterdam working on macOS development and maintenance, VR UI and features and tablet development. Mark van de Ruit starts as Blender developer in Amsterdam, working on Eevee, the viewport, and graphics problems in general. Announcements Blender Feedback Survey [...]

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n8n

"Smart Interoperability: Integrating Photogrammetry-Based Heritage Models in Blender for Rural Digital Transformation" by Gianluca Emilio Ennio Vita at Blender Conference 2025

1 week 2 days ago
This presentation explores how Blender is being used within the digitalization strategy of Territorio Mudéjar—a network of rural municipalities in Spain—to integrate 3D photogrammetric models of Mudejar heritage into open, interoperable systems for education, conservation, and public engagement. By aligning with the FAIR principles and Europeana standards, we demonstrate how Blender supports high-quality rendering, annotation, [...]

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n8n

Creating an X-Ray Material in Blender.

1 week 3 days ago
Daniel Oakfield writes: Explore the process of creating advanced X-ray materials in Blender through this comprehensive tutorial. The video emphasizes the use of shader nodes to develop realistic effects suitable for technical and medical visualization. This material is particularly beneficial for animating biological elements, allowing for detailed representations of anatomical structures. Additionally, its application extends [...]

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Daniel Oakfield
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1 day 1 hour ago
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