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How to Light 3D Portraits in Blender

1 week 6 days ago
Gleb Alexandrov writes: In this tutorial (video and article) we’ll look at a mix of practical Blender techniques and timeless lighting principles used in cinematic character lighting – things like light direction, falloff, focal length and how to use HDRIs effectively.

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Gleb Alexandrov

Blender Jobs for March 13, 2026

2 weeks ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Looking for a sculpt artist in blender 3D Motion Designer / 3D Visual Editor Realistic 3D Character Artist (DAZ Studio) – Human Character Creation Senior Character Technical Animator (Unity3D | Mobile | Automation) For more jobs, look here.

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Bart

Blender Developers Meeting Notes: 9 March 2026

2 weeks 1 day ago
Notes for weekly communication of ongoing projects and modules. Announcements Evolutions of the Blender Admins group Modules & Projects 2026-03-02 Grease Pencil Module Meeting 2026-03-03 Modeling Module Meeting 2026-03-03 Render & Cycles Meeting 2026-03-03 Sequencer Meeting Notes 2026-03-05 Triaging Module Meeting 2026-03-05 Core Module Meeting 2026-03-05 Pipeline & I/O Module Meeting 2026-03-05 Animation & Rigging [...]

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n8n

How to Rig a Bouncing Ball in Blender (The Right Way)

2 weeks 3 days ago
Brian Kouhi writes: Rigging doesn't have to be intimidating. In this lesson, Vlad (our TD) breaks down how to rig a bouncing ball in Blender from scratch, and along the way you'll learn the core concepts that apply to every rig you'll ever build.  

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3dAnimationHub

Grim's End - Proof Of Concept Trailer

2 weeks 4 days ago
Nixin created an amazing PoC video with cell shaded characters. Deep in the bowels of the Howling Woods, where the snow never stops and wicked winds tirelessly whistle their tunes of death, rests an inn named Grim’s End. A dark and lonely place reserved for the dead. It appears to be a welcome refuge from [...]

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Bart

Blender 5.1 for architecture: New snapping features

2 weeks 4 days ago
Allan Brito writes: If you use Blender for architecture, I have great news! The upcoming Blender 5.1 introduces a new snapping tool that will make your workflow much smoother. Face Center snapping enables precise 3D modeling by allowing you to instantly snap to the exact center of any face. This short tutorial demonstrates how to [...]

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Allan Brito

Blender Jobs for March 6, 2026

3 weeks ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Blender Architectural Visualization Artist (Cycles) – Ongoing Work Stylized Environment Artist (Unity) - Low Poly Flight Game Looking for Realistic Building Models for 20€ or higher [PAID] Environment Art Consult (stylized 2.5D JRPG / Mega Man Legends vibe) For more [...]

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Bart

BlenderNation Turns 20 and Needs You: Join Our Editorial Team

3 weeks ago
After 20 years of running BlenderNation, I'm stepping back from daily writing while staying involved with the project - and I'm looking for editors to join the team. 20 years ago, on January 3, 2006, I started BlenderNation (back then it was called VrotVrot.com). Since then, I've maintained it almost daily as a news source [...]

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Bart

Dust Particles+ 1.3 is a Game Changer (5-10x FASTER) [$]

3 weeks ago
Gleb Alexandrov writes: Dust Particles+ 1.3 for Blender is here – and it’s 5-10x faster than before. We completely rewrote the core rendering logic of Dust Particles+, switching to point-based sprites with virtual UV mapping. Expect massive performance gains for both the Free and Pro versions.

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Gleb Alexandrov

Course: Vintage Motorcycle Modelling in Blender - 25% Early Bird Discount [$]

3 weeks 2 days ago
Richard Yot presents his new course on hard-surface modeling in Blender. Take your Blender skills up a notch with a complete, in-depth hard-surface modelling course built around a tricky vintage motorcycle project. Designed to put Blender’s modelling workflow to the test, this step-by-step training walks you through tackling complex, interlocking subdivision surfaces with clarity and [...]

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richardyot

4 new retopology tips to discover!

3 weeks 3 days ago
In this video Jan van den Hemel looks at some less well known tips for doing retopology in Blender, that can really improve your retopology workflow and reduce the amount of clicks.

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Jan van den Hemel

Publishing Blender to Sega Dreamcast Using the Spiral Game Engine

3 weeks 3 days ago
What if you could export models from Blender directly to the Sega Dreamcast? Rogper writes: And with just a bit of coding, make those models respond to your inputs… almost like a game engine that actually uses Blender as its user interface? Wouldn’t that be a Blast? 😉 Well, rejoice! That’s exactly what Spiral Game [...]

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rogper
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10 hours 27 minutes ago
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