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Learn To Model Link’s Shield Step By Step

20 hours 6 minutes ago
Chris Baily shows how to model the Hylian shield from the Legend of Zelda. It may look like a complex surface with curvature and lots of fine detail, but once we break down the steps you’ll see that it isn’t as hard to create as it first appears. In the bonus material we’ll go on […]

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Community Reporter

Ichno: free one-click technical drawings from Blender scenes

1 day 18 hours ago
Ichno is a new free add-on, available on extensions.blender.org, that generates technical drawings from a Blender scene in one click. Ely writes: It produces orthographic and isometric views with overall and chain dimensions, a full title block (logo, revisions, custom fields) and a bill of materials, exported as multi-page vector PDF and SVG. Drawings can […]

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Community Reporter

Easy Materials For Link’s Sword

3 days 9 hours ago
Chris Bailey creates materials for the Master Sword from the Legend of Zelda. In the bonus content section, we’ll take our finished sword and create a cool environment for a finished render. We’ll do everything without unwrapping UVs or using texture files! Nothing but procedural materials from the ground up. Let’s go!

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Community Reporter

Blender Jobs for October 30, 2026

3 days 16 hours ago
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games | Unity3D) Europe Senior Technical Animator (Unreal Engine | Remote) Europe Senior Storyboard Concept Artist (Games | Visual Storytelling) Europe Lead Concept Artist (Stylized Games | Art Direction) Europe Senior […]

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Bart

Dead Simple Motion

4 days 9 hours ago
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […]

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Community Reporter

Polyweft: keep independent edits in one prepared Blender mesh

4 days 18 hours ago
Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […]

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Community Reporter

Cinematic Lighting for 3D Environments: The Monastery Dungeon

5 days 9 hours ago
Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE – you’ll learn: A step-by-step workflow for building […]

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Community Reporter

Tintline 2.2 adds one-click auto shade for low poly colour atlases

5 days 18 hours ago
Tintline is a Blender add-on for texturing low poly models with one small colour atlas. You click a swatch and the selected faces get its colour; the whole model ends up on one texture and one material. Vojtech Daubner writes: Version 2.2 adds auto shade: select the model, click once, and every part gets its […]

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Community Reporter

PocketCam: Virtual Camera for Blender

6 days 18 hours ago
PocketCam is a Blender add-on that turns your phone into a real-time virtual camera. Pick up your phone and you’re holding the camera inside your Blender scene. PocketCam uses a custom-built 6 DoF tracker: your phone’s gyro captures every turn and tilt, while its camera follows you as you walk through the room. Crouch for […]

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Community Reporter

Model The Master Sword From Zelda

1 week ago
Chris Bailey teaches us step by step how to model the master sword from the legend of Zelda. We’ll start with the default cube and a reference image and use the basic modelling tools in blender to create the final sword. Channel and Patreon members will then get to go on to learn how to […]

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Community Reporter

Rebuilding 3DS Max… in Blender!

1 week ago
Jake Denham used AI to build 3DS Max on top of Blender – and it’s faster than the original! Jake writes: This is a personal project. It’s not a product, it’s not for sale and you can’t download it. I’ve used 3ds Max for 18 years. Everyone keeps telling me to switch to Blender. So […]

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Bart

Take the Blender Survey 2026

1 week 4 days ago
The Blender Foundation announces its annual user survey. This survey aims to better understand: The user community demographics: age group, geography and professional background Common use cases and workflows Users’ top priorities for further improvements How people connect with the Blender project and get involved as contributors How the community spends money (Blender Development Fund […]

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Bart

Discover Some of Blender’s Most Underrated Modeling Tools!

1 week 5 days ago
Blender has a lot of useful modeling tools that many artists don’t even know exist. Some of them can save you a surprising amount of time, especially when working with complex shapes and detailed geometry. Stanisław writes: In my latest tutorial, I explore several tools from the free Edit Mesh Tools add-on and show how […]

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Community Reporter
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12 hours 59 minutes ago
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