BlenderNation
"Compositing 5.0: Powerful yet Simple" by Habib Gahbiche at Blender Conference 2025
Many new features in the compositor are making compositing in Blender more powerful. In this talk, Habib will showcase these new features in the compositor and talk about the challenges of designing features for power users while keeping the experience simple for more casual VFX artists. He will also share the compositor roadmap and explain [...]
Quick Tip: Blender Beveling Hack
Here's a smart technique for beveling complicated shapes without needing to change their geometry. Using a Build and Boolean modifier, it's easy!
Blender Developers Meeting Notes: 22 September 2025
Notes for weekly communication of ongoing projects and modules. Blender Conference in Amsterdam Recordings on Youtube Photos Modules & Projects 2025-09-15 XR Roadmap 2025/2026 New Features and Changes This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org. Color Management [...]
Running Doom Inside an Icon in Blender
You can run Doom in many crazy places like inside a PDF, or on your toothbrush. And as of today, not just inside Blender, but INSIDE AN ICON in Blender. Because why not? mr_minimal_effort shared this on reddit: So it turns out you can run Doom inside a scaled up icon in Blender. Should you? [...]
[non-Blender] Godot 4.5 adds Stencil Buffers, Shader Baker, Accessibility Features and more!
Godot is Blender's counterpart for game design: it's an Open Source powerhouse of a game engine and it offers excellent compatibility (as Open Source usually does). Some of the highlights are: Stencil Buffer Support: Achieve more complex and detailed rendering with the new stencil buffer support. Screen Reader Support: Improved accessibility features make games more [...]
Heroes of Bronze Concept Teaser
Martin Klekner presents a proof-of-concept teaser for an animated series called Heroes of Bronze, set during the era of the Greco-Persian Wars. If you’d like to support the project, please share, comment, and visit https://www.heroesofbronze.com/support Heroes of Bronze is a multimedia project set in ancient Greece. During the Ionian Revolt and the first Greco-Persian War [...]
Creating Powerful Light Trails in Blender 4.5
In this blender tutorial Ducky 3D will be using geometry nodes to create light trails that draw geometry as the camera moves. This is a powerful concept that you can use in many of your motion graphics animations and other related styles of animation. We will be using geometry nodes to create the curves, creating [...]
Simulate Wringing a Towel in Blender!
Here's a really cool tutorial - something I haven't seen done in Blender before: CGMatter combined sloth and fluid sims to fake the effect of wringing a wet towel.
VFX Compositing Workflow with Blender and COLMAP
Learn how to create a perfectly aligned Blender scene with real-world footage. Polyfjord recently shared how to use COLMAP for simple photogrammetry + camera motion reconstruction from footage - he now applies this technique to a VFX project. In this tutorial we'll be taking a look at a surprisingly powerful VFX compositing workflow/hack in Blender [...]
Timelapse: Creating an Ancient Temple Environment
Relax with this short timelapse by Chuck CG where he shows all the steps of building a temple.
Blender Animation Nodes vs Geometry Nodes
Should you still use Animation Nodes? Chris Penniger dives in.
Sci-fi Cinematic Breakdown
Enjoy this quick overview of smooth.images's flyby scene.
Best of Blender Artists: 2025-38
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Funny Legs Ep. 5: Insomnia Has Legs
Yana Zavialova shares another short cartoon - I love her style, comedic timing and attention to sound! Hi all! Today I want to show you the 5th Funny Legs episode - Insomnia Has Paws. I don’t have a pet, but my friends tell me that this episode is very relatable for both dog and cat-parents. [...]
Photorealistic shadows with 360 gobos
Many videos have demonstrated how to use shadows projected from gobos to quickly add depth to a scene. However, have you ever experimented with 360 gobos? This video by Daniel Oakfield explains various techniques for creating intricate shadows in your scene using 360 gobos that work both in Cycles and EEVEE.
Blender Developers Meeting Notes: 15 September 2025
Notes for weekly communication of ongoing projects and modules. Modules & Projects 2025-09-09 Animation & Rigging module meeting 2025-09-11 Core Module Meeting 2025-09-11 Pipeline & I/O Module Meeting 2025-09-11 Compositor Meeting Notes 2025-09-11 Design Meeting 2025-09-12 Projects Updates meeting New Features and Changes This is a selection of changes that happened over the last week. [...]
Bringing Hornet from Silksong to Life in Blender - Full Process Explained
It's hard to miss Silksong this week! Earlier, we shared a tutorial by Farrukh on creating a stylized rendering of the character. Today, Vertex Arcade creates a version that's a little closer to the original. Here's the final result on Sketchfab:
Creating a Black Hole in Blender
In this Blender tutorial Ryan King shows how to make an Animated Procedural Black Hole.
How to Create a Simple City Generator with Blender and Geometry Nodes
Here comes a tutorial video of how you can create a simple city generator by using geometry nodes in Blender. We are about to make the generator and then a shader that will make a mist effect for it. This effect works nicely for stylized animation backgrounds.
Parametric Temple Design in Blender
The Czech Parametr Studio specializes in generative designs. George writes about their prize-winning futuristic architecture challenge entry. Introduction In May 2024, ParametricArchitecture.com launched an international design challenge with the theme “Temple for a Desert Festival in 2030”. Out of hundreds of entries, my project was recognized with an Honorable Mention, which I’m excited to share [...]
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