How to make Rocket exhaust without Particles
Fri, 04/08/2022 - 18:01
Inspiration
He added two donut torus objects, and linked the wave displacement to the z motion of them?
To copy the wave look for the torus objects use the copy modifier and copy the location of the points of the displacement?
Reference
This video has several different types of exhaust.
Beginner
The below is a simple shader setup for the exhaust. That's a little different.
Intermediate
Here is a tutorial where his idea is to add a different cone at the end part to simulate a wavy look at the tip? He also uses a color ramp for the texture
Advanced
This person makes a cone and displaces it. The awesome tip is he uses the compositing to blur the just the emissive areas making a nice soft glow. For computers with lower specs this is a completely awesome and feasible way to make good looking rocket exhaust.
Advanced
Things to do:
Add in a volumetric for the cloud exhaust.
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