Skip to main content

Aggregator

Blender Jobs for June 27, 2025

3 days 14 hours ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: 3D Generalist (Blender) for Luxury Real Estate Visualization – Collaborative, Time-Bound Project Looking for artist to create product demo videos - delivery within one week 3D rigger/animator Blender artist Aquent | 3D Designer Art Lead TDA | 3D Artist TUEREN, [...]

Source

Bart

Esri releases CityEngine 2025.0

3 days 15 hours ago
Check out the new features in the procedural city generation software, including the new Street Designer for creating complex road setups.
Jim Thacker

Modular Sci-Fi Interiors With Just 6 Materials – Built for Blender [$]

3 days 16 hours ago
If you’ve ever tried to build a sci-fi corridor or control room in Blender and found yourself knee-deep in kitbash chaos or juggling too many materials, this might save you some serious time. Dallas (a new creator working with 3D Tudor’s Starving Artist Campaign) just dropped a modular sci-fi interior kit built for artists like [...]

Source

3D Tudor

Node Dimensions for Blender (using Geometry Nodes)

4 days 12 hours ago
Add CAD style Distance, Radius, and Angle measurements to your Blender mesh with Geometry Nodes using Python. Pre - Animated, set units, apply technical fonts. Perfect for precise, editable dimensions in 3D. Fast. Accurate. Visual. 3 Geometry Node Dimensions: Includes Distance, Radius, and Angle measurement tools, all built with Geometry Nodes and powered by python. [...]

Source

Blender Renaissance

How to Approach Sculpting in Blender

4 days 18 hours ago
Luis Roach writes: I recently made a video tutorial on how to approach sculpting in Blender — focusing more on the thought process, stages, and overall workflow, rather than just the tools themselves. I believe it can be helpful for anyone who’s starting out in digital sculpting and wants to improve how they structure and [...]

Source

Luis Roach

Blender Developers Meeting Notes: 23 June 2025

5 days 10 hours ago
Notes for weekly communication of ongoing projects and modules. Announcements Blender Projects is moving its Git SSH domain to git.blender.org Reminder: Upcoming Blender 5.0 Release & Compatibility Breakages - #6 by mont29 Modules & Projects 2025-06-16 Viewport & EEVEE Module meeting 2025-06-17 Design: Story Tools 2025-06-17 User Interface Meeting 2025-06-17 Animation & Rigging module meeting [...]

Source

n8n

Discover 12 Powerful New Features in The Roads Must Roll [$]

5 days 13 hours ago
The Roads Must Roll is a Blender add-on for easy creation of photo-real streets, bridges and intersections. This update introduces new vehicles, bridge pillars, motion blur, intersection presets, procedural islands, and performance optimizations. Small Studio License - Includes 6 extra Cars Exclusive to Commercial Licenses: 6 extra fully integrated cars, featuring: Optimized geometry: only 20–40k [...]

Source

Astopia

Quick Tip: Text Inside a Circle

5 days 18 hours ago
Learn a useful trick with Blender's Pen tool with this new tutorial by John R. Nyquist. For the new Bits of Blender logo (my series of quick tips and tutorials for the Blender community), I used Blender 4.4 to create the 2D art. I began with thumbnails using the Grease Pencil. For the final artwork, [...]

Source

John R. Nyquist

How are Transistors Assembled Inside a CPU?

6 days 13 hours ago
Mike Radjabov presents another in-depth explainer, created in Blender. Inside your smartphone, there are billions of transistors, but have you ever wondered how they actually work and how they can be combined to perform tasks like multiplying two numbers together? One rather interesting thing is that transistors are a lot like Lego Bricks assembled together [...]

Source

Mike Radjabov

Seamless Photo and PBR Texture Creation

6 days 18 hours ago
Confused about the PBR workflow? Don't be. This step by step tutorial takes you through the process of creating your own seamless PBR photo textures. It starts with how to get quality material (the photos) and then goes through the seamless texture creation process. Colour, normal, roughness, metallic and displacement are all covered, using the [...]

Source

Stefan_K