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VUE and PlantFactory may become an open-source project

19 hours 10 minutes ago
VERG writes: Bentley is willing to make VUE and PlantFactory open source! Bentley is now looking for community feedback to ensure that there is enough interest in open sourcing the apps. Here's a link to the full announcement by Daniel Seebacher over at blenderartist.org

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VERG

Blender 5.0.1 Released

1 day 18 hours ago
Blender 5.0.1 is out adds fixes for 132 issues found in the previous release. If you’re on 5.0.0, it’s highly recommended to update.

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Bart

Fast Cutting is Good and Easy in Blender

1 day 22 hours ago
yogyog writes: I don't know why I didn't post this straight away #, but here it is.... should be useful for a lot of Blender animators. Fast Cutting is Good Actually! Here's 3 ways to fast cut in Blender 0:58 Keyframing the camera 1:34 Camera Markers 2:27 Enter the Video Sequence Editor

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yogyog

Holiday Sale: 40% OFF on All Andrew_D Blender Add-ons [$]

2 days 23 hours ago
Andrew_D offers discounts on his addons Extreme Pbr Nexus, Hdri Maker, Cyber Holograms and Bmesh Clean Add-On. Hi everyone 👋 I just wanted to share that my Holiday Sale is now live, with 40% OFF on all my Blender add-ons. The tools are designed to help artists improve their workflow and explore more creative control [...]

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Andrew_D

A Clean Gaea-to-Blender Pipeline for Terrain, Fog, and Final Renders [$]

3 days 18 hours ago
Sick of terrains that look brilliant… right up until render time? 3D Tudor's Blender + Gaea masterclass is built to fix that. I have released a new course: Blender and Gaea Masterclass – Procedural Ice World. It is an end-to-end workflow that takes you from terrain generation in Gaea to a finished, cinematic hero render [...]

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3D Tudor

Easy Hole from Vertex

5 days 22 hours ago
writes:In this video Jan van den Hemel looks at a step-by-step, beginner-proof process of beveling both Edges and Vertices, with the aim of creating holes in surfaces. We also examing different ways to make selections perfectly circular, and the differences between N-gons and Quads.

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Jan van den Hemel

Blender Jobs for December 26, 2025

6 days 20 hours ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Stylized Environment Artist 2D Puzzle Grind Artist (Match-3 project) [PAID] 3D Artist Needed - Stylized Livestock (Cows/Goats/Sheep/Pigs) + Simple Loop Animations Unity 3D generator testing, small compensation (closed) For more jobs, look here.

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Bart

Link, Append, Pack & Library Overrides Explained

1 week 3 days ago
Michael Bridges breaks down Blender's asset importing system, showing you exactly when to use Link, Append, and Pack. I'll help you avoid the two most common asset nightmares: broken update propagation and accidental global overrides. Have you ever linked assets perfectly, made updates to the source file, but nothing changed in your scene? Or worse, [...]

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Michael Bridges

Before You Buy a GPU for Blender, Watch This

1 week 4 days ago
Michael Bridges walks you through the 10 essential factors for choosing the perfect GPU for your Blender workflow, from physical fit and VRAM needs to power requirements and future-proofing. By the end, you'll know exactly which GPU matches your budget and workflow without overspending. Have you ever wondered why your friend's cheaper GPU renders faster [...]

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Michael Bridges

Best of Blender Artists: 2025-51

1 week 5 days ago
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. This week's list is longer than usual as the yearly 10 Cubes Challenge is running, and I decided to keep those entries in as well.

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Bart

Blender Jobs for December 19, 2025

1 week 6 days ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: 3D Environment Artist Portfolio Review – Disabled 3D Animator (Indie Animated Series HEROES For more jobs, look here.

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Bart

The Eevee Ray Tracing Hack That Shouldn’t Exist

1 week 6 days ago
Unlock full control over EEVEE’s indirect lighting! In this tutorial, Gleb Alexandrov reveals a simple yet powerful workaround to extract and control the intensity of ray traced bounced light in Blender’s EEVEE render engine – a control that doesn’t exist in the official settings.

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Gleb Alexandrov

Blender Developers Meeting Notes: 15 December 2025

2 weeks ago
Notes for weekly communication of ongoing projects and modules. Announcements Happy holidays and a great start into the new year! The next Weekly Updates will be posted on January 5th, 2026 Modules & Projects 2025-12-08 Grease Pencil Module Meeting 2025-12-09 Render & Cycles Meeting 2025-12-09 Sequencer meeting 2025-12-09 Nodes & Physics Module Meeting 2025-12-09 Sculpt, [...]

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n8n

Video: Lollypopman Christmas 2025

2 weeks 1 day ago
Luciano writes: I wanted to share with you guys this old old animation that a couple of weeks ago I decided to give a hand of polish in every aspect from animation, to rigging, to shading, lighting and comp, I picked it up with blender 5.0.1 did all that and rendered it in eevee. The [...]

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Luciano
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17 hours 38 minutes ago
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