BlenderNation
How Nodes Change in Blender 5.0
harryblends writes: Blender 5.0 rethinks how we can node and this video looks at new features for both shader and geometry nodes that put powerful new possibilities in our noodling hands. There's bundles, closures and a neat rewrite to how geometry node sockets work.
"An Automation Pipeline for Robotics and Animation with USD" by Lars Beier, Vitus Pacholleck, Julius Schöps at Blender Conference 2025
In this presentation, Lars Beier, Vitus Pacholleck, and Julius Schöps share how they use Blender as the cornerstone of a 3D pipeline for robotics onboarding, simulation, and animation. They demonstrate how Blender supports automation across multiple workflow stages: from asset preparation and rigging to procedural animation, while integrating with OpenUSD-based platforms. The speakers will highlight [...]
IWC Schaffhausen Formula 1
Albin Merle created this fan-art commercial for the IWC Schaffhausen Ingenieur Automatic 40 watch. Diving into « Asphalt » CGI experiment with pure muscles. This project was built around the idea of a zoetrope, but with a modern twist. Instead of traditional animation, the entire sequence lives within a single 3D model. Each frame is [...]
Blender 5.0's New Volume Grid Nodes: Creating Curl Noise
3DSinghVFX writes: Unleash the potential of Blender 5.0’s New Volume Grid Nodes to create beautiful Curl Noise effects for lines and particles. Learn how to generate swirling motion fields and bring your motion graphics to life with fully procedural control. A perfect guide for artists who want to explore the creative side of Blender’s new [...]
Blender 5.0 is in Beta
Please take a moment to test your files, update your add-ons, and report any issue you may find by going to Help → Report a Bug. Featuring artwork by Juan Hernández
"From Comics to Animated Films: Bringing a Graphic Novel to Life—Solo!" by Dirk I. Tiede at Blender Conference 2025
Graphic novelist Dirk I. Tiede shares how he single-handedly adapted his comic series Paradigm Shift into an animated short film. He demonstrates the challenges of creating character rigs (including a fully transformable werewolf rig!), using comics as storyboards, recreating his illustrative style using EEVEE and Grease Pencil, and ultimately bringing it all together to bring [...]
"The Future of Rendering" by Jules Urbach at Blender Conference 2025
Join Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond.
How to fix the Extrude Manifold feature in Blender
Widhi Muttaqien writes: The premise of Extrude Manifold was great. However, even after five years, the feature does not deliver what people expected. This video shows workarounds that allow the Extrude Manifold tool in Blender to achieve results similar to those of the extrude tools in other 3D software.
Citigen 2026 Scifi Pack is Coming [$]
Georgie is asking for your input on his upcoming version of Citigen. Citigen 2026 is coming with a Sci-Fi pack, but your opinions matter! Citigen can now come with city blocks and buildings where no building looks identical, but .... Would you prefer (1) a lower-spec-pc-friendly version with limited roads & intersections? Or (2) would [...]
"Squishy Volumes at Your Fingertips" by Lars Helge Scheel at Blender Conference 2025
The Material Point Method (MPM) is a powerful technique for physical simulations, combining elastic, rigid, sand, and fluid objects. Over the past decade, it has become an important tool for VFX. Houdini and Maya already support it. In this talk, you will get an intuitive explanation of how MPM works and a showcase of a [...]
3D Generalist Showreel 2025
Sergey_Minenko writes: This reel showcases my work as a 3D Generalist across films, Netflix series, and commercial projects. Featured works include Fight or Flight, Great Expectations, Moawia, as well as advertising projects for NASA, Saudia Airlines, and HP. Modeling: Blender Texturing: Substance Painter
Trailer: Angela's Dream
Animation Renaissance Studio present the result of almost 5 years of work with their trailer of "Angela's Dream", which has been submitted to various film festivals. Richard Culver writes: This started as a project called We Thrive Together, which I decided to turn into a feature. Angela’s Dream is basically an excerpt from the larger [...]
How to Import SketchUp SKP Files into Blender
In this tutorial, Allan Britto will explain how to directly import SKP files from SketchUp to Blender with free Add-ons.
"Case Study on Spiritquest" by Timo Berg, Iris Burkhardt, Valentin Dorian Schlie, Lukas Kuhn, Automne Ritzel at Blender Conference 2025
Case study of how we transitioned from Maya to Blender, and used, learned and implemented everything we found in the Blender toolbox to create our own unique style for "Spiritquest"
"SkySplat Tutorial: From drone video to photo-realistic 3D scene" by Kyle Johnson at Blender Conference 2025
This tutorial covers the full process of turning low-cost drone footage into a photo-realistic 3D scene in Blender using SkySplat, a free and open-source addon. I’ll walk through frame extraction, COLMAP Structure-from-Motion, scene alignment in Blender, and 3D Gaussian Splat generation, done entirely within the Blender viewport.
Object Constraints for Beginners
Ryan King shows how to use object constrains for beginners.
"Integrating Blender into the manufacturing industry" by Jean-Christophe LEDUCQ at Blender Conference 2025
The presentation shows how Blender is integrated into Renault Group’s digital ecosystem, featuring full vehicle configuration, collaborative editing, and seamless connection to tools like Autodesk VRED.
Blender Jobs for October 10, 2025
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Art Director Junior / Middle 3D Generalist Professional Animator- Sports Safety Innovation Project Looking for Environment + Hard Surface + Animation Generalist for a large paid project 3d generalist Visual Development Artist 2D Artist For more jobs, look here.
Best of Blender Artists: 2025-41
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Export Buddy Pro – One-Click LODs, Collisions & UE5 Export for Blender [$]
Introducing Export Buddy Pro — a powerful Blender add-on designed to streamline the game asset export pipeline for Unreal Engine 5 and Unity developers. Exporting assets manually from Blender can be slow and error-prone. Renaming meshes, setting up LODs, assigning collisions, and exporting one by one quickly eats up valuable production time. Export Buddy Pro [...]
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