Skip to main content

BlenderNation

Make Things Look Wonky in Blender

5 months 1 week ago
Kai writes: In this video, I’ll show you how to create a procedural wonky modifier in Blender using Geometry Nodes and how to loop noise textures seamlessly. This modifier lets you add organic imperfections to static models or create loopable animations, giving your 3D objects a more handcrafted, less perfect look. I’ll break everything down [...]

Source

Kai

Blender Jobs for March 3, 2025

5 months 1 week ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: GameXChange | 3D artist 3D Animator/Art Designer Full time job for product visualization generalist in Berlin Total Atelier | CGI / 3D Artist PT Delisari Nusantara | 3D Artist **[PAID] Seeking a skilled Blender Artist to take our film's 3d [...]

Source

Bart

Conform Object, Flowify, or Mesh Materializer – Which Is Best for You? [$]

5 months 1 week ago
In this video, Mark Kingsnorth compare the key differences between his add-ons Conform Object, Flowify, and Mesh Materializer. All these add-ons deform objects to surfaces in different ways, and there are pros and cons of each approach. Add-on links: Conform Object Flowify Mesh Materializer I hope you find the video useful and if you have [...]

Source

markkingsnorth

OpenScatter - Free and Open-Source Scattering

5 months 1 week ago
Create advanced scattering systems in Blender with OpenScatter, a completely free and open-source addon. Creating advanced scattering systems in Blender typically requires spending countless hours building a custom geometry nodes setup. Most environment artists don’t have time for that. OpenScatter features an intuitive UI panel that allows you to quickly set up scatter systems. You [...]

Source

may3d

Meet Toasty - 3D Animation + Walkthrough

5 months 2 weeks ago
Reggie Perry re-created an illustration in Blender and turned it into an animation. In this video he shares the creation process. I recently connected with illustrator and toy designer Hippy Potter and he has this really cool plush toy. He posted a video of it in 2D form and I wanted to try my hand [...]

Source

Bart

Seattle Blender User Group this Saturday

5 months 2 weeks ago
Seattle Blender User Group's in-person meeting is this Saturday! When: Saturday, March 1st, 10 AM to 1 PM Where: Academy of Interactive Entertainment, 305 Harrison St #405 · Seattle, WA What: Gory monsters! Hand painted texturing! 3D for concept art! Modifier stacks! After years of deep diving on Geometry Nodes, the goal for this Seabug [...]

Source

ogbog

Behind the Scenes: Myrraissa’ahuakoia

5 months 2 weeks ago
Discover the creative journey behind Myrrai, a unique character blending mythology, nature, and personal inspiration, as Clark brings her to life through a mix of hand-painted and semi-realistic art styles. INTRODUCTION Hi, my name is Marcus Clark, and I am a 3D artist and filmmaker from Baltimore, Maryland. My introduction to Blender came from taking [...]

Source

Alina Khan

Best of Blender Artists: 2025-9

5 months 2 weeks ago
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.

Source

Bart

Make Short Films in Blender FAST

5 months 2 weeks ago
In this video, ‪Martin Klekner‬ breaks down how to quickly create simple cinematic scenes to practice your CG filmmaking skills in Blender. This scene is part of his upcoming CGBoost course Master Cinematic Storytelling in Blender. Waiting List.

Source

MartinKlekner

Short Film: Grim

5 months 2 weeks ago
Yuval Dubowski & Gilad Harnik present their graduation film for the Bezalel Academy of Arts and Design, Screen Based Arts Department 2024 - a beautifully scripted and designed reflection on a life. A short animated story about dealing with regret, responsibility and finding a sliver of light in the darkest of shadows. Herold wakes up [...]

Source

Bart

How To Use Volumes To Add Depth

5 months 2 weeks ago
"Just add fog" is a go-to rule when an image is lacking visual depth. In this tutorial Lino Thomas shows how to can use uniform and non uniform volumes to add a layer of fog as well as a nice distance based haze. I am sure this will be useful in some of your scenes [...]

Source

Linolafett

'Do it all in Blender!' with Jason Van Gumster - Subsurface Talks podcast #10

5 months 2 weeks ago
Subsurface Talks podcast's 10th guest is the legendary Jason van Gumster, author of Blender for Dummies and countless other Blender-related activities. As he describes himself - a member of the 'Blender old farts club'. Neither age nor impressive experience takes away any of Jason's contagious energy and enthusiasm. Whether it's writing crazy science fiction prose, [...]

Source

dj

Creative Shrimp New Blender Game Asset Course [$]

5 months 2 weeks ago
A Step-by-Step Guide to Modeling, Sculpting, Texturing, UVs, Optimization and Exporting for Game Engines. 25% off till Monday 3rd March 2025. Modeling for a game is some of the most challenging type of modeling we can do. We can’t just throw subdivision modifiers onto our objects and expect that to run smoothly in game. So [...]

Source

Aidy Burrows

Fit Curve – Simpler Curve Alignment in Blender [$]

5 months 2 weeks ago
Blender's Curve Deform Modifier is absolutely fine but it can be a little tricky to use, resulting in unexpected rotations, confusing transformations, and objects that don’t align as expected. Fit Curve is a Modifier asset that aims to make aligning objects to curves more simple and intuitive with less guesswork. If you have any questions, [...]

Source

markkingsnorth
Checked
2 days ago
Daily Blender Art, Tutorials, Development and Community News