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STUDIO STORIES: VERSUS — The Studio That Refused to Become “Good Enough”

1 week 4 days ago
VERSUS didn't buy a bigger office. They bought a burner phone. Twelve years later, the Manhattan studio that faked its way through its first client call has sold shows to Paramount Plus, launched a comic book at Comic-Con, and just released a 400-page book that deliberately avoids talking about themselves. This is the first Studio Stories written entirely from an in-person visit, a thesis about what happens when a creative company decides that the people matter as much as the pixels.
Carlos El Asmar

Blender Jobs for February 13, 2026

2 weeks 2 days ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Senior 3D Generalist Senior Character Architect (UE5) | High-Fidelity Real-Time Systems (Fractional / Short-Term Intensive) VFX Artist (REMOTE) 3D Generalist 3D Generalists 3D Creature Capture Modeler Coding Contract 3D Model based on a person's measurement chart For more jobs, look [...]

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Bart

Keeping Visual Storytelling Alive: The Importance of the Concept Artist — Part 2

2 weeks 2 days ago
Concept Art doesn’t just decorate a production, it engineers it. In Part 2 of Keeping Visual Storytelling Alive, we move from history into the work itself, showing how concept artists turn research, references, and relentless experimentation into clear visual guides that teams can actually build from. Through insights from Léa Pinto, David Palumbo, and Eduardo Peña, the piece highlights what makes Concept Art indispensable.
Ashley Francis

Autodesk releases Arnold 7.4.5

2 weeks 3 days ago
Check out the new features in the production renderer, including new shaders for non-photorealistic and motion graphics-style effects.
Jim Thacker