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BlenderNation Turns 20 and Needs You: Join Our Editorial Team
After 20 years of running BlenderNation, I'm stepping back from daily writing while staying involved with the project - and I'm looking for editors to join the team. 20 years ago, on January 3, 2006, I started BlenderNation (back then it was called VrotVrot.com). Since then, I've maintained it almost daily as a news source [...]
Neat free Blender add-on LimbKit generates 3D hands and feet
Fast, fun Geometry Nodes-based tool lets you block out hands, feet, paws and claws quickly for illustration or animation work.
Dust Particles+ 1.3 is a Game Changer (5-10x FASTER) [$]
Gleb Alexandrov writes: Dust Particles+ 1.3 for Blender is here – and it’s 5-10x faster than before. We completely rewrote the core rendering logic of Dust Particles+, switching to point-based sprites with virtual UV mapping. Expect massive performance gains for both the Free and Pro versions.
CONCEPT MAGIC in Blender: Understanding Style Injectors.
Voxel Sculpting is a Big Deal Pt 3
Autodesk adds generative AI capabilities to Flow Studio
Read our FAQs on Wonder 3D, the new text-to-3D and image-to-3D AI model in the online VFX platform formerly known as Wonder Studio.
Versus Welcomes Michele Fino as Head of Content Partnerships
Versus is strengthening its branded entertainment strategy with the appointment of Michele Fino as Head of Content Partnerships. Fino, the former Head of Branded Content at Crackle, joins Versus to meet growing demand from brands investing in original IP and storytelling.
Maybe | WeCanMake / Ben Collier Marsh
tyFlow 2.0 now simulates smoke and fire as well as particles
Popular 3ds Max particle and multiphysics add-on for VFX and motion graphics gets neat new GPU-based Zenith fluid engine.
Is AdonisFX 2.0 the new Ziva VFX?
Inbibo's add-on for Maya - and now Houdini - provides a simple way to add simulated soft tissues to characters in VFX and games.
The Maxx “I’m Out of Control!” Concept Animation | Tim Fox
Course: Vintage Motorcycle Modelling in Blender - 25% Early Bird Discount [$]
Richard Yot presents his new course on hard-surface modeling in Blender. Take your Blender skills up a notch with a complete, in-depth hard-surface modelling course built around a tricky vintage motorcycle project. Designed to put Blender’s modelling workflow to the test, this step-by-step training walks you through tackling complex, interlocking subdivision surfaces with clarity and [...]
4 new retopology tips to discover!
In this video Jan van den Hemel looks at some less well known tips for doing retopology in Blender, that can really improve your retopology workflow and reduce the amount of clicks.
Variant Launch Video | Issa Aqas
Keeping Visual Storytelling Alive: The Importance of the Concept Artist — Part 3
Concept Art lives at the intersection of imagination and design, translating creative sparks into production-ready solutions. In Part 3, Ashley Francis explores the pressures shaping the field today, from compressed timelines and evolving skill demands to visibility challenges and the rise of AI.
Unreal Engine virtual studio plugin Atlux λ 2.1 adds Atlux λ Live
Product and portfolio rendering plugin can now create interactive standalone presentations that run outside the Unreal Edtitor.
Publishing Blender to Sega Dreamcast Using the Spiral Game Engine
What if you could export models from Blender directly to the Sega Dreamcast? Rogper writes: And with just a bit of coding, make those models respond to your inputs… almost like a game engine that actually uses Blender as its user interface? Wouldn’t that be a Blast? 😉 Well, rejoice! That’s exactly what Spiral Game [...]
BiteTheBytes releases World Creator 2026.2
See the latest features in the terrain generation tool for games and VFX, including AgX tonemapping and new Pattern distributions.
Ponies | Imaginary Forces
How I Built This Stylized Haunted Street Modular Kit in Blender 5 and Unreal Engine 5.7
3D Tudor writes: If you have ever modeled a building you were proud of… then tried to turn it into a modular kit and watched it quietly unravel the moment you duplicated it into a full street, this is the post I wish I had when I started taking environment work seriously. This is a [...]