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BlenderNation Turns 20 and Needs You: Join Our Editorial Team

2 weeks 2 days ago
After 20 years of running BlenderNation, I'm stepping back from daily writing while staying involved with the project - and I'm looking for editors to join the team. 20 years ago, on January 3, 2006, I started BlenderNation (back then it was called VrotVrot.com). Since then, I've maintained it almost daily as a news source [...]

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Bart

Dust Particles+ 1.3 is a Game Changer (5-10x FASTER) [$]

2 weeks 2 days ago
Gleb Alexandrov writes: Dust Particles+ 1.3 for Blender is here – and it’s 5-10x faster than before. We completely rewrote the core rendering logic of Dust Particles+, switching to point-based sprites with virtual UV mapping. Expect massive performance gains for both the Free and Pro versions.

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Gleb Alexandrov

Versus Welcomes Michele Fino as Head of Content Partnerships

2 weeks 2 days ago
Versus is strengthening its branded entertainment strategy with the appointment of Michele Fino as Head of Content Partnerships. Fino, the former Head of Branded Content at Crackle, joins Versus to meet growing demand from brands investing in original IP and storytelling.
Staff

Course: Vintage Motorcycle Modelling in Blender - 25% Early Bird Discount [$]

2 weeks 4 days ago
Richard Yot presents his new course on hard-surface modeling in Blender. Take your Blender skills up a notch with a complete, in-depth hard-surface modelling course built around a tricky vintage motorcycle project. Designed to put Blender’s modelling workflow to the test, this step-by-step training walks you through tackling complex, interlocking subdivision surfaces with clarity and [...]

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richardyot

4 new retopology tips to discover!

2 weeks 4 days ago
In this video Jan van den Hemel looks at some less well known tips for doing retopology in Blender, that can really improve your retopology workflow and reduce the amount of clicks.

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Jan van den Hemel

Publishing Blender to Sega Dreamcast Using the Spiral Game Engine

2 weeks 5 days ago
What if you could export models from Blender directly to the Sega Dreamcast? Rogper writes: And with just a bit of coding, make those models respond to your inputs… almost like a game engine that actually uses Blender as its user interface? Wouldn’t that be a Blast? 😉 Well, rejoice! That’s exactly what Spiral Game [...]

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rogper