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Epic Games releases RealityCapture 1.3
Check out the new features in the photogrammetry app, including an interesting new mosaicing-based option for UV unwrapping.
Animation breakdown | Disney’s Haunted Mansion | Framestore
Discover how Framestore created the distinctively handmade look of its animation sequence for the new Haunted Mansion movie.
Tutorial: Animal Anatomy – Modeling a Fossa
Discover how to sculpt a creature from the inside out in Maya and ZBrush in The Gnomon Workshop's detailed anatomy tutorial.
New possibilities with installation the gizmo with Shift + RMB.
Smart Retopo 2023 Update - Loft Mode
Discover the key features of Houdini 20
Read our run-down of the key changes in the largest ever update to Houdini, from character animation to rendering and machine learning.
Sci-Fi Locker Part 2 Tutorial Interior using SPOCK Structured Sci-Fi Packer for Blender
Creating a Sci-Fi Locker in Blender PART ONE
Greyscalegorilla now available for ‘all major 3D software’
Formerly Cinema 4D-only library of materials, models and HDRIs now also available for apps including Blender, Houdini and Unreal Engine.
Tutorial: Creating Stopmotion Felt in Substance 3D Designer
Get to grips with the powerful procedural material-authoring software with The Gnomon Workshop's artist-friendly guide.
Sushi Crush | Váscolo
Adobe releases Substance 3D Painter 9.1
3D texture painting and material authoring software gets SVG import, new drag and drop workflows, and better handling of translucency.
Move AI releases Move One
Much-anticipated new iOS app lets you use Move AI's markerless mocap technology on video captured on a single iPhone.
Reallusion launches AccuFace
New GPU-accelerated AI mocap add-on for iClone extracts facial motion data from video in real time. Works with consumer webcams.
Łukasz Czyż releases UVPackmaster 3.2 for Blender
GPU-accelerated UV packing plugin gets new UV tracking and stacking systems. Now available for Windows, Linux and macOS.
Tutorial: Dynamic Effects Animation for Games
Create a VFX sequence of a character dissolving using Unreal Engine, Houdini and Photoshop with The Gnomon Workshop's tutorial.
Open-source VFX pipeline builder Prism 2.0 is now available
Promising tool lets you set up a USD-based VFX pipeline 'out of the box'. Works with Blender, Maya, Houdini, Nuke, UE5 and ZBrush.
Skybox AI to get automatic NeRF generation capabilities
Browser-based generative AI platform could soon generate complete 360° game environments from text prompts or sketches.
Foundry releases Katana 7.0
Heavyweight lighting and look dev software gets new Native USD framework to power up USD workflows. Live Rendering now 'up to twice as fast'.
VFX breakdown | The Walking Dead: Daryl Dixon | MPC
Discover how MPC transformed Paris into a post-apocalyptic city with its VFX for the latest series in The Walking Dead universe.