Reference
When you start a project, always get reference first. This will guide you through the process. You can go back to an image and ask yourself how do I make that, or I like this style, or that looks a certain way. Without reference your guessing. Don't. Real world video, real world items are used as reference to go beyond and make imaginary seem Real. How does granite or marble look like in real life? How does a fruit look? Use google images, or bing, or youtube. Some images can inspire also.
You can get the Camera Shakify add-on on Github . Click the green button, and click download zip. It is always good to check if there are newer versions and to read instructions.
This camera lets you get that Ian Hubart sytyle camera shaking easily. I've tried to replicate his style by using the graph editor and using the noise modifer, but with out much success. But this plugin really helped.
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Hi, I entered the abandoned space station challenge on cgboost.com and this is my entry.
Chong made a superb Tutorial in which he makes and animates a Sci Fi Corridor. He models all the parts needed, (He uses a Boolean approach.) An important tip is how he keeps the models to 1 meter, and sets the origin points to the lower right of the models so he can tile them later in geometry nodes.
Cables are easy in 2.93 version of blender.
This is great. Cables seem very easy now in blender. Oct 2021a
If you take a little bit from each tutorial, like the driver part from the first one, the texture the intermediate one, and the volume absorbtion from the last one. You should have a very good looking crystal.
Blender is a powerful program and if you don't have a fast enough rig, you won't be able to do the things you really want to. Forget about simulations, or large scenes.
Get 32gigs of ram or more, (ddr5 ram just dropped in price), Get a VideoCard with 12gb of vram or more, get a large M.2 drive, and an 8 to 16core Processor.