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Faking Source Engine - using the Blender Game Engine

2 weeks 6 days ago
Oby1 recently made a game that emulates Valve's Source Engine using the Range Engine (a modern take on the discontinued Blender Game Engine). It started out as a late-night test and soon turned into a somewhat personal story and creative outlet. My goal was to trick players, write a proper story, and make something that [...]

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Oby1

Equilibrium - Blender Short Film

3 weeks ago
Filip Čiča presents his short film with beautiful visuals. Woah! 8 months in the making during 2024, and bit into 2025, I can finaly present to you my short film “Equilibrium”! Heavily inspired by H.R. Giger’s work, combined with Hindu symbolism, my most challenging, but also most revarding project yet. Hope you enjoy it! After [...]

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Bart

Creating Holes from Textures in Blender

3 weeks 1 day ago
Jan van den Hemel writes: One easy way to create holes in 3D models, is by using a black and white texture. This is especially useful for cloth objects. However you can also turn it into geometry with thickness for 3D printing, with just a few modifiers.

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Jan van den Hemel

Adobe releases Photoshop 27.0

3 weeks 2 days ago
Major update adds AI compositing system Harmonize, and an image upscaler powered by Topaz Labs' AI models. See all the new features.
Jim Thacker

Clouds rendering : this slider change everything

3 weeks 2 days ago
Rudy Michau writes: Dear CG Thinkers, welcome! On today’s menu: roasted GPUs! We’ll dive into how volume rendering works in Cycles and how to push your settings to reveal every bit of detail in your procedural clouds. I’ll take you through how I discovered the problem, the experiments I tried, and how I finally solved [...]

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Bart

Magnetic Fields in Blender - And They Look Beautiful | Detailed Tutorial

3 weeks 3 days ago
3DSinghVFX writes: Hi. Explore how to turn the invisible world of magnetism into beautiful motion graphics using Geometry Nodes in Blender 4.5. In this tutorial, we’ll build a magnetic field visualization from scratch - step by step - while learning the physics behind it. A perfect blend of science, design, and procedural creativity. Happy Noding [...]

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3DSinghVFX

Fix the “muddy bake, muddy render” problem—systematically [$]

3 weeks 3 days ago
Model, UV, bake, texture a stylized lantern in Blender + Substance 3D Painter; light and render a game-ready light prop with this new 3D Tudor course. If your props fall apart at UVs or look flat after rendering, this new course gives you a clean, end-to-end lane: Blender modeling with stack hygiene, UVs with texel [...]

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3D Tudor

How to Create a Hand Painted Look in Blender

3 weeks 4 days ago
MartinKlekner writes: In this Blender tutorial, I show my complete stylized shading workflow used in Heroes of Bronze, perfect for creating anime-style, hand-painted, or NPR (non-photorealistic) renders in Eevee. Learn how to use the Shader to RGB and Color Ramp nodes for clean toon shading, add texture painting for detail, and enhance your models with [...]

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MartinKlekner

Every Shader Node You Need to Know in Blender, Explained Simply!

3 weeks 4 days ago
If you’ve ever opened the Shader Editor and felt overwhelmed, this video breaks down all the essential nodes you actually need to create stunning materials in Blender. Whether you make stylized art, cozy fantasy scenes, or game-ready assets, this guide will make materials click for you. In this video you’ll learn: The 10 most important [...]

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Bart

Adventures of the future Short Film

3 weeks 5 days ago
benjaminaubone writes: Hello dear family of Bender artists! Adventures, humor, and mystery await you in the new animated short "Adventures of the Future." It's made entirely in Blender Grease Pencil. I'll be waiting for you.

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benjaminaubone