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Behind the Scenes: Iron Sentinel

4 weeks ago
Dive into Yusuf Salih Özdemir’s creative journey as he masterfully crafts a medieval knight, blending realism and fantasy through intricate armor design, detailed texturing, and dynamic posing. INTRODUCTION Hello, I’m Yusuf Salih Ozdemir (y2art). My journey into the creative world began at a very young age with graphic design, and today it has positioned me [...]

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Alina Khan

This Blender Shader is the Secret to Magical 3D Art

4 weeks ago
Levi shows how to set up a stylized crystal shader in Blender for manga-like effects, using only shader nodes!In this tutorial I walk you through, the process of creating a procedural, stylized crystal shader in Blender. I made it beginner-friendly, so if you haven’t touched shader nodes yet, you should also be able to follow [...]

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Levi

C-Beams - 1 Year of Development

4 weeks ago
C-Beams is a Space Action RPG made using Unreal and Blender.You can publicly follow its development from the team's weekly devlog videos. John Logostini reports on the project.After our first year of development, the new Distant Light Games team has finally announced our first project, C-Beams a new Space Action RPG being developed in Unreal [...]

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JohnLogostini

6 new AWESOME features in The Roads Must Roll [$]

4 weeks 1 day ago
The Roads Must Roll is a new road generator that allows you to create detailed streets, bridges and intersections in minutes, not days. Everything is procedural and based on curves. After the successful launch in september, we’re back with six awesome new features to take your projects to the next level. Let’s dive in! 1. [...]

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Bart