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Seattle Blender User Group this Saturday
Seattle Blender User Group's in-person meeting is this Saturday! When: Saturday, March 1st, 10 AM to 1 PM Where: Academy of Interactive Entertainment, 305 Harrison St #405 · Seattle, WA What: Gory monsters! Hand painted texturing! 3D for concept art! Modifier stacks! After years of deep diving on Geometry Nodes, the goal for this Seabug [...]
CETA Software launches Artist Access
Check out the new time-tracking tools in the cloud-based production management platform for VFX. Free for six months to startup studios.
Behind the Scenes: Myrraissa’ahuakoia
Discover the creative journey behind Myrrai, a unique character blending mythology, nature, and personal inspiration, as Clark brings her to life through a mix of hand-painted and semi-realistic art styles. INTRODUCTION Hi, my name is Marcus Clark, and I am a 3D artist and filmmaker from Baltimore, Maryland. My introduction to Blender came from taking [...]
Best of Blender Artists: 2025-9
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Make Short Films in Blender FAST
In this video, Martin Klekner breaks down how to quickly create simple cinematic scenes to practice your CG filmmaking skills in Blender. This scene is part of his upcoming CGBoost course Master Cinematic Storytelling in Blender. Waiting List.
Short Film: Grim
Yuval Dubowski & Gilad Harnik present their graduation film for the Bezalel Academy of Arts and Design, Screen Based Arts Department 2024 - a beautifully scripted and designed reflection on a life. A short animated story about dealing with regret, responsibility and finding a sliver of light in the darkest of shadows. Herold wakes up [...]
Foundry releases Nuke 16.0
Next major update to Nuke introduces native multishot compositing, and improves roto performance and BlinkScript editing.
Boris FX releases SynthEyes 2025
3D tracking and match-moving software gets new multi-export system, AI-based roto masking, and 3D head mesh for head tracking.
Adobe launches Photoshop on iPhone
Image-editing and retouching app is now available on iPhone as well as iPad, with an Android version coming soon. Read our FAQs here.
Plastic Software releases Plasticity 2025.1
Check out the changes to the intuitive NURBS modeler, including a revamped interface, and a new Section Analysis command.
How to Fracture Anything Using Geo Nodes!
Tired of using Blender's old cell fracture add-on? In this video Kenan Proffitt shows you how to make your own procedural fracture tool in blender using Geometry Nodes.
How To Use Volumes To Add Depth
"Just add fog" is a go-to rule when an image is lacking visual depth. In this tutorial Lino Thomas shows how to can use uniform and non uniform volumes to add a layer of fog as well as a nice distance based haze. I am sure this will be useful in some of your scenes [...]
Technicolor Group begins to shut down operations
Financial problems of the owner of Mikros Animation and VFX Oscar-winners MPC and The Mill threaten thousands of artists' jobs worldwide.
Sculpting tool: Array.
Creating Ice Cream Drumsticks in Blender
Ryan King Art shows how to create these ice cream drumsticks in Blender.
Download four free VDB clouds from VFX Assets
Get free volumetric 3D clouds for previs, motion graphics and VFX in CG apps and game engines like Blender, Maya and Unreal Engine.
'Do it all in Blender!' with Jason Van Gumster - Subsurface Talks podcast #10
Subsurface Talks podcast's 10th guest is the legendary Jason van Gumster, author of Blender for Dummies and countless other Blender-related activities. As he describes himself - a member of the 'Blender old farts club'. Neither age nor impressive experience takes away any of Jason's contagious energy and enthusiasm. Whether it's writing crazy science fiction prose, [...]
Creative Shrimp New Blender Game Asset Course [$]
A Step-by-Step Guide to Modeling, Sculpting, Texturing, UVs, Optimization and Exporting for Game Engines. 25% off till Monday 3rd March 2025. Modeling for a game is some of the most challenging type of modeling we can do. We can’t just throw subdivision modifiers onto our objects and expect that to run smoothly in game. So [...]
Blender 4.3: Precise Modeling for Architecture, Engineering, and 3D Printing [$]
Allan Brito has updated his book for beginning Blender users with a focus on CAD design. Early last year, I released a book about using Blender as a CAD tool. Initially written for Blender 4.0, the book became a huge success on Blender 3D Architect. After several months, I'm releasing a minor update that includes [...]
Fit Curve – Simpler Curve Alignment in Blender [$]
Blender's Curve Deform Modifier is absolutely fine but it can be a little tricky to use, resulting in unexpected rotations, confusing transformations, and objects that don’t align as expected. Fit Curve is a Modifier asset that aims to make aligning objects to curves more simple and intuitive with less guesswork. If you have any questions, [...]