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Free UV packing tool Packer-IO 1.5 now packs up to 2x faster
Standalone UV packing app now handles sequences of similarly shaped UV islands faster. Comes with a free Blender plugin.
Soft Booleans in 3DCoat Smooth Boolean Operations#3DCoat #SoftBooleans #3DSculpting #VoxelSculpting
Dead Simple Motion
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […]
Blender add-on MetaWrap turns 3D characters into MetaHumans
Character artist Elvis Morelli's neat Blender tool suite turns existing sculpts, 3D scans or AI characters into Unreal Engine MetaHumans.
Polyweft: keep independent edits in one prepared Blender mesh
Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […]
Autodesk releases Arnold 7.5.4
Sizeable update to the renderer adds a new Imager shader for building post effects, plus the option to pause and resume renders.
Default Node Material Demonstration in 3DCoat#3DCoat #NodeMaterials #NodeBasedTexturing #3DTexturing
See Lux Aeterna’s VFX breakdown for Brian Cox’s 2026 world tour
Watch a breakdown of the animated sequence that opens the popular scientist's live shows, combining Lidar data with Houdini sims.
Cinematic Lighting for 3D Environments: The Monastery Dungeon
Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE – you’ll learn: A step-by-step workflow for building […]
Tintline 2.2 adds one-click auto shade for low poly colour atlases
Tintline is a Blender add-on for texturing low poly models with one small colour atlas. You click a swatch and the selected faces get its colour; the whole model ends up on one texture and one material. Vojtech Daubner writes: Version 2.2 adds auto shade: select the model, click once, and every part gets its […]
Foundry releases Nuke 18.0 in open beta
Compositing software gets new Griptape bridge for running AI workflows from the Nuke node graph. See all the new features.
Stupid Easy Cat Blender Tutorial #art #easy #tutorial
Quick Part Modeling in 3DCoat#3DCoat #3DModeling #HardSurface #3DSculpting #3DArt
Grease Pencil in Blender 5.3: No More Mode-Switching & Finally Canvas Flip/Roll!
One of the biggest friction points for 2D artists in Blender has been jumping between Draw Mode and Edit Mode just to tweak a line, along with the lack of intuitive canvas controls. Mumu Mundo writes: Blender 5.3 tackles this head-on: Canvas Flip & View Roll: Viewers are calling this a game-changer—allowing traditional digital illustrators […]
PocketCam: Virtual Camera for Blender
PocketCam is a Blender add-on that turns your phone into a real-time virtual camera. Pick up your phone and you’re holding the camera inside your Blender scene. PocketCam uses a custom-built 6 DoF tracker: your phone’s gyro captures every turn and tilt, while its camera follows you as you walk through the room. Crouch for […]
Watch VFX breakdowns for Lanterns in one place
See breakdowns for the DC Universe superhero series, from CoSA VFX's invisible effects to Accenture Song's CG constructs.
Open-source material authoring software Material Maker 1.8 is out
Check out the new features in the free alternative to Substance 3D Designer, including the option to export trim sheets for games.
Model The Master Sword From Zelda
Chris Bailey teaches us step by step how to model the master sword from the legend of Zelda. We’ll start with the default cube and a reference image and use the basic modelling tools in blender to create the final sword. Channel and Patreon members will then get to go on to learn how to […]
Rebuilding 3DS Max… in Blender!
Jake Denham used AI to build 3DS Max on top of Blender – and it’s faster than the original! Jake writes: This is a personal project. It’s not a product, it’s not for sale and you can’t download it. I’ve used 3ds Max for 18 years. Everyone keeps telling me to switch to Blender. So […]
See Image Engine’s breakdown for The Mandalorian and Grogu
Watch a VFX breakdown of the CG creatures from the Star Wars movie, including Gatori the fisherman and the giant frog that spits out Grogu.