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Itoosoft releases Forest Pack 9.3 for 3ds Max
Check out the changes to the scattering and scene layout toolset, including support for wind animation in the new ForestIvy plugin.
3DCoat 2025 new features: Surface Array in the Sculpt Workspace and Smart Hybrid in Modeling Room.
Easy photogrammetry with the help of Reality Capture in 3DCoat 2025.
Heroes of Bronze Concept Teaser
Martin Klekner presents a proof-of-concept teaser for an animated series called Heroes of Bronze, set during the era of the Greco-Persian Wars. If you’d like to support the project, please share, comment, and visit https://www.heroesofbronze.com/support Heroes of Bronze is a multimedia project set in ancient Greece. During the Ionian Revolt and the first Greco-Persian War [...]
Creating Powerful Light Trails in Blender 4.5
In this blender tutorial Ducky 3D will be using geometry nodes to create light trails that draw geometry as the camera moves. This is a powerful concept that you can use in many of your motion graphics animations and other related styles of animation. We will be using geometry nodes to create the curves, creating [...]
Get 48,000 free 3D models, HDRIs and materials from BlenderKit
Check out the stock resources, add-ons and even complete 3D scenes available for free in the Blender asset library. For commercial use.
Download 350+ free KitBash3D assets with Cargo 2.0
Check out the changes to the kitbash asset library's browser app, plus the free 3D vehicles, models and materials available through it.
3DCoat 2025 new features: Node System for the Sculpt room and Soft Booleans demonstrated.
3DCoat 2025 sculpting possibilities. The Ukrainian Army soldier sapper.
Simulate Wringing a Towel in Blender!
Here's a really cool tutorial - something I haven't seen done in Blender before: CGMatter combined sloth and fluid sims to fake the effect of wringing a wet towel.
VFX Compositing Workflow with Blender and COLMAP
Learn how to create a perfectly aligned Blender scene with real-world footage. Polyfjord recently shared how to use COLMAP for simple photogrammetry + camera motion reconstruction from footage - he now applies this technique to a VFX project. In this tutorial we'll be taking a look at a surprisingly powerful VFX compositing workflow/hack in Blender [...]
Timelapse: Creating an Ancient Temple Environment
Relax with this short timelapse by Chuck CG where he shows all the steps of building a temple.
Blender Animation Nodes vs Geometry Nodes
Should you still use Animation Nodes? Chris Penniger dives in.
Sci-fi Cinematic Breakdown
Enjoy this quick overview of smooth.images's flyby scene.
Best of Blender Artists: 2025-38
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Funny Legs Ep. 5: Insomnia Has Legs
Yana Zavialova shares another short cartoon - I love her style, comedic timing and attention to sound! Hi all! Today I want to show you the 5th Funny Legs episode - Insomnia Has Paws. I don’t have a pet, but my friends tell me that this episode is very relatable for both dog and cat-parents. [...]
Storyboarding app Previs Pro 3 adds animatics and a free edition
Check out the latest features in the intuitive, AI-assisted storyboarding and previs app, and its free edition for student and indie projects.
Photorealistic shadows with 360 gobos
Many videos have demonstrated how to use shadows projected from gobos to quickly add depth to a scene. However, have you ever experimented with 360 gobos? This video by Daniel Oakfield explains various techniques for creating intricate shadows in your scene using 360 gobos that work both in Cycles and EEVEE.
Blender Developers Meeting Notes: 15 September 2025
Notes for weekly communication of ongoing projects and modules. Modules & Projects 2025-09-09 Animation & Rigging module meeting 2025-09-11 Core Module Meeting 2025-09-11 Pipeline & I/O Module Meeting 2025-09-11 Compositor Meeting Notes 2025-09-11 Design Meeting 2025-09-12 Projects Updates meeting New Features and Changes This is a selection of changes that happened over the last week. [...]
Bringing Hornet from Silksong to Life in Blender - Full Process Explained
It's hard to miss Silksong this week! Earlier, we shared a tutorial by Farrukh on creating a stylized rendering of the character. Today, Vertex Arcade creates a version that's a little closer to the original. Here's the final result on Sketchfab: