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Berthold Gone Wild | Panic
Pre versus Post!
Understanding New Virtual Production Workflows.
Movella launches new mocap product bundles for indie artists
Indie artists buying Movella's inertial mocap systems get six months' free access to its $11k/year Xsens Animate Pro software.
Adobe’s Project Fast Fill brings Firefly’s Generative Fill to video
Experimental automatic object-replacement system is an 'early look' at how generative AI could be used in tools like After Effects.
DeepMotion launches DeepMotion Animate 3D 5.0
Big update to the browser-based AI mocap system makes it possible to capture up to eight characters from a single video.
Open 3D Foundation releases Open 3D Engine 23.10
Check out the new features in the open-source game engine and new third-party add-ons like this volumetric cloudscapes system.
Adobe ships After Effects 24.0
Check out the new features in the compositing software, including the AI-powered Next-Gen Roto Brush and expanded OCIO support.
Adobe launches new Image 2 AI model in Firefly
Check out the new features in Adobe's next-gen generative AI model, now powering Firefly's updated Text to Image system.,
ActionVFX launches free Practice Footage Library
Sharpen your VFX skills with this free library of over 500 2K video clips designed to mimic real-world production footage.
Unity CEO John Riccitiello to ‘retire’, effective immediately
Announcement follows controversial recent pricing and licensing changes for the Unity game engine.,
Nick Kallen ships Plasticity 1.3
Sizeable update to the popular lightweight NURBS modeller adds radial menus, better filleting - and a new live link to Blender.
Sneak peek: Adobe’s Project Stardust
New AI-trained object-based image-editing engine will 'revolutionize the way we interact with Adobe products'.
Tutorial: Animating a Complex Fight Action Sequence in Maya
Improve the clarity and phyicality of your animation with The Gnomon Workshop's advanced masterclass.
QuadSpinner unveils Gaea 2.0
Check out the new features in this major update to the next-gen terrain design tool, including a new erosion system, UE5 bridge and 'God Mode'.
Epic Games to start charging to use Unreal Engine for VFX
UE5 to become a 'licensable piece of software like Maya and Photoshop' for non-games work like VFX, animation and visualization.
Autodesk ships Arnold 7.2.4
Check out the latest changes to renderer, including better toon shading and faster rendering of mesh lights.
Compost Creative | Cave of Bones
Pixelmachine releases TopoGun 3
Now officially shipping after three years in beta: pioneering standalone retopology tool gets its first major update in over a decade.
Autodesk adds MaterialX support to USD for 3ds Max 0.5
Update to the USD integration plugin makes it possible to author, import or export MaterialX materials from 3ds Max.
Rig and showcase 3D characters for free with AccuRig 1.3
Reallusion's free auto-rigging tool now also generates animated previews of your 3D characters to share with clients or collaborators.