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Adobe releases Substance 3D Designer 15.1
Check out the new features in the material authoring software, improving workflow when creating and editing node graphs.
Foundry adds 3D Gaussian Splats to the Nuke 17.0 open beta
Check out the features in the latest beta build of Nuke, also including a new BigCat node for training larger custom AI models on VFX data.
Chaos releases V-Ray 7.2 for Blender
Check out the latest features in the Blender edition of the renderer, including macOS support, and a new distributed rendering system.
Chaos releases Vantage 3.1
Real-time ray tracing renderer is now available as a viewport renderer in Houdini, via a Hydra delegate. New smoke and fire simulator, too.
Chaos releases V-Ray 7.2 for Houdini
Check out the changes to the Houdini edition of the renderer, including a 'completely re-imagined' volume shader for smoke and fire.
Leopoly releases Shapelab Max 2026
Check out the new features in the desktop and VR sculpting tool, including a reworked 3D gizmo and an eye-catching Elastic Move tool.
QuadSpinner unveils Gaea 3.0
Check out the features due in next year's major update to the terrain design app, including USD support and new Blender and Maya plugins.
Insydium releases Fused 2025.4 with new animation toolset Jidou
Check out the changes to the popular set of Cinema 4D add-ons, also including GPU-accelerated smoke and fire simulation in NeXus.
A Journey through PAPERWORLD
Take a quiet tour around a wonderful world with Viral Chaudhari's Paperworld. A project to emulate paper craft virtually in 3D. I wanted the train to run naturally. In spite of animating the whole train, I went through some physics simulation test on train to run on tracks. It worked well. Rendered through Cycles Engine. [...]
Edit Videos at Lightning Speed with Blender's VSE
Blender is the fastest tool to edit videos, especially if your editing requires a lot of cutting and moving strips. Mumu Mundo writes: For some time now, I've been using Blender's VSE (Video Sequence Editor) for all my YouTube tutorials, and in this video, I'll show you my setup and all the tricks I've learned [...]
Esri releases CityEngine 2025.1
Check out the new features in the procedural city generation software, including new workflows for creating more complex forms for buildings.
Pixar releases RenderMan 27.1
Latest update to the production renderer extends support for MaterialX Lama and checkpointing inside RenderMan XPU.
Maxon releases Red Giant 2026.1 and 2026.2
Check out the new features in the set of tools for motion graphics and VFX artists, including generation of depth maps from video.
Boris FX releases Optics 2026 with AI-powered facial masking
Check out the new AI technologies in the standalone app and Photoshop plugin for adding cinematic effects to still images.
3DCoat Low-Poly Modeling for Beginners #42. Dinosaur. Part 18
Why Most Blender Rigs Fail in Production (and how to fix it)
What makes a good rig? And what are the requirements to make production ready rigs in Blender? In this video Vlad, Technical Director at TOAnimate, teaches 4 principles to help you make professional quality rigs, and how to avoid common mistakes. Following these principles will not only improve your rigging workflow, but it will also [...]
Create Liquid Glass Molecules with Volume Grid Nodes in Blender 5.0
3DSinghVFX writes: Hi. Create a stunning liquid-glass molecular effect with inner structure and multi-materials using the new Volume Grid Nodes in Blender 5.0. In this tutorial, you’ll learn how to form smooth, reflective connections and organic structures procedurally. Perfect for motion graphics, abstract visuals, and futuristic design renders. Happy Noding ... :)
Tutorial: Cinematic Matte Painting Techniques
Create a portfolio-worthy matte painting in Photoshop, Nuke and Blender with The Gnomon Workshop's new masterclass.
Everyone Said I Sucked.. So I Animated THIS (oops)
Unity 6.3 LTS is out: see 5 key features for games artists
Read our pick of the latest features, from the power to create terrain shaders in the Shader Editor to a big step towards a unified renderer.