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Making a 3D Pokémon Card in Blender

2 months 4 weeks ago
Cody Gindy writes made a 3D Pokémon card illustration using Blender. In this video, I take you through the process. That includes: texturing with real life markers, digital painting, little shading tricks, compositing, starting over, and more :) This is not a tutorial, it's a quick overview of the workflow. I had a lot of [...]

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Cody Gindy

Behind the Scenes: Iron Sentinel

2 months 4 weeks ago
Dive into Yusuf Salih Özdemir’s creative journey as he masterfully crafts a medieval knight, blending realism and fantasy through intricate armor design, detailed texturing, and dynamic posing. INTRODUCTION Hello, I’m Yusuf Salih Ozdemir (y2art). My journey into the creative world began at a very young age with graphic design, and today it has positioned me [...]

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Alina Khan

This Blender Shader is the Secret to Magical 3D Art

2 months 4 weeks ago
Levi shows how to set up a stylized crystal shader in Blender for manga-like effects, using only shader nodes!In this tutorial I walk you through, the process of creating a procedural, stylized crystal shader in Blender. I made it beginner-friendly, so if you haven’t touched shader nodes yet, you should also be able to follow [...]

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Levi

Left Angle releases Autograph 2025

2 months 4 weeks ago
Big update to the compositing and motion design app adds a DaVinci Resolve Live Link, an After Effects converter - and a new free edition.
Jim Thacker

C-Beams - 1 Year of Development

2 months 4 weeks ago
C-Beams is a Space Action RPG made using Unreal and Blender.You can publicly follow its development from the team's weekly devlog videos. John Logostini reports on the project.After our first year of development, the new Distant Light Games team has finally announced our first project, C-Beams a new Space Action RPG being developed in Unreal [...]

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JohnLogostini