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JangaFX releases LiquiGen 1.0
The real-time liquid simulator is now officially production-ready. Check out the new options for simulating deliciously viscous fluids.
JangaFX releases IlluGen 1.0
Interesting new tool for creating VFX for games generates both 2D and 3D assets for FX like magic and energy from a single node graph.
Compositing and Color Grading (for Beginners)
Spencer Magnusson shares some beginning tips to make the most of your render with some color grading and simple effects in the compositor. Contents: 00:00 How this works + caveat 01:08 setting the scene 03:42 the compositor workspace 04:56 raw colorspace power 08:01 setting exposure 08:17 using Color Balance and Viewer nodes 10:08 fog 12:24 [...]
JangaFX releases GeoGen 0.5
Latest beta build makes the real-time terrain- and planet-generation tool available for macOS, as well as Windows and Linux.
Houdini plant-generation toolkit Natsura is now in early access
Check out the interesting high-performance vegetation modeling toolset for games and VFX, used on SideFX's Project Elderwood demo.
Mercenaries Engineering releases Rumba 2.0
Innovative Maya-compatible character animation software gets new Sequencer editor and automatic secondary dynamics.
Blender: new Camera Foam material
Hair Physics for the new Bhair System
dvicemuse writes: Hair physics in the new blender hair system is no longer available (because it's still in development). This video shows how to use the new system easily as a workaround. It implements both the old particle system and the new geometry node system, and teaches you how to switch between two different resolvers. [...]
Download custom Houdini tools from SideFX’s Project Elderwood
New tech demo on creating natural environments for games in Houdini and Unreal Engine includes tools to generate procedural cliffs and ruins.
3DCoat Low-Poly Modeling for Beginners #22. Intermediate - Curves. Part 4
Autodesk releases Arnold 7.4.3
Check out the new features in the renderer, including an Inference imager for applying machine learning models to stylize output.
Autodesk releases Flame 2026.1
Check out the new features in the compositing, finishing and effects software, including better handling of OpenFX plugins.
Blender at SIGGRAPH 2025
The Blender team will attend SIGGRAPH 2025 in Vancouver, and participate in a number of activities.
Best of Blender Artists: 2025-30
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Blender Jobs for July 25, 2025
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Environment Artist - Blender and Unreal Engine Closed Help Needed: Kirby 3D Model – Eye Animation for Unreal Engine 3D Generalist - Blender - Unreal Engine /!\ CANADA ONLY /!\: Hard Edge 3D Modeler for both real-time mobile VR and [...]
New Free Mini-course: Color Grading in Render Raw
Struggling to make your renders look cinematic? This free mini-course by Gleb Alexandrov will teach you how to take your raw render and turn it into a visually striking final image using pro color grading techniques in the Render Raw add-on.
Blender is coming to tablets, starting with the iPad Pro
See early mock-ups of how the open-source 3D software's interface is being reworked for new iOS - and later, Android - ports.
Breakdown: Ocean Storm in Blender
Check out this awesome fluid sim by BlindIllusionist! I wanted to achieve a simulation like this for a long time and it took me a while to figure it out. But I think I was able to achieve a good effect with Blender and Flip Fluids, trying to replicate this “Houdini-style” simulation of the ship [...]
Tutorial: Animating Stylized Attacks in Maya
Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
What's New in Geometry Nodes in Blender 4.5
Blender 4.5 has landed and it's packed with new nodes, changes to existing nodes and a lot of other geometry node improvements. Harry comments: "This is a big one. I've never animated so many nodes in my life." And he's right! I'm impressed by the amount of motion video work that went into this one, [...]